Hardy
Heal to full HP at the start of each battle.
Hardy+
Heal to full HP at the start of each battle. +3 Health Regeneration.
Heal to full HP at the start of each battle.
Heal to full HP at the start of each battle. +3 Health Regeneration.
+2 Knockback Damage.
+3 Knockback Damage. Your basic attack gains +3 Knockback.
Knockback you deal is increased by 10.
Knockback you deal is increased by 10 and inflicts 1.
Knockback immunity. Tiles you walk over become dirt and may spawn
Trample. Knockback and Fire immunity. Tiles you walk over become dirt and may spawn rocks.
All injuries you get are Broken Legs. If you have four broken legs, gain +4, Trample, and adjacent allies have
All injuries you get are Broken Legs. If you have four broken legs, gain +4, +4
, Trample, and adjacent allies have
Rocks you spawn are alive, and hot!! ...and have +7 HP. Spawn a boulder at the start of the battle.
When you knock back a unit, leave a
When you knock back a unit, leave a rock where that unit was. All damage you deal has +1 Knockback.
Enemies will attack you instead of your allies if they can. +1
+2, +2
, and +2 Health Regeneration. Enemies will attack you instead of your allies if they can. +2
Your allies have 1.
Your allies have 2.
Units that attack or contact you have a 10% chance to get Petrified. +4
Units that attack or contact you have a 20% chance to get Petrified. +8
Gain +2 Shield when you take damage from an ability.
Gain +2 Shield when you take damage from any source.
When you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback.
When you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +2 Knockback. You deal no damage to allies.
If you end your turn with unused movement actions, gain 8 HP.
If you end your turn with unused movement actions, gain +2, 8 HP and 5 mana.
Gain -2 and +1 Range at the end of each turn. If your
is 0, you can attack an extra time each turn.
Gain -2, +1 Range, +1
, and +1
at the end of each turn. If your
is 0, you can attack an extra time each turn.
If you end your turn with unused movement actions, gain +2 Bonus Moves.
If you end your turn with unused movement actions, gain +2 Bonus Moves, +2 and +1
.
2.
4. Gain +1
when you take damage.
Trample.
Trample 9. +1
Your movement action is a jump. Landing on a unit deals damage and displaces it. +4
Your movement action is a jump. Landing on a unit deals damage and displaces it. +8
When an adjacent ally is targeted by an enemy, swap places with the ally. +1
When an adjacent ally is targeted by an enemy, gain +1 temp and temp
, then swap places with the ally. +1
Your basic attack becomes Suplex when adjacent to enemies. You gain the ability
Your basic attack is Suplex while you're next to a unit that can be suplexed and Your basic attack becomes Suplex when adjacent to enemies. +1. You gain the ability