Bowl Over
Trample over one tile diagonally.
Bowl Over+
Trample over two tiles diagonally with a 10% chance to inflict .
Trample over one tile diagonally.
Trample over two tiles diagonally with a 10% chance to inflict .
A melee attack with .
A melee attack with that inflicts
2 and ignores shield.
Heal yourself.
Heal yourself more.
Knock 2 enemies in front of you together.
Knock 2 enemies in front of you together with +2 knockback damage.
Turn a tile into a dirt tile, smashing any inanimate objects into
Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.
Deal damage in a cone with a 10% chance to . Has a chance to spawn
Deal more damage in a cone with a 20% chance to . Has a chance to spawn rocks. (This spell spawns rocks.)
Eat a and +1
.
Eat a rock to gain +5 and
.
Fling all units in a straight line onto nearby tiles.
Fling all units in a straight line onto nearby tiles, dealing more damage.
Pull all units in a wide line towards the center of that line. This has a 10% chance to .
Pull all units in a wide line towards the center of that line. This has a 15% chance to and spawns rocks.
Jump up to 3 tiles away, damage units you land on, then gain -1. (This spell's mana cost is equal to your
. At 0
, this spell is Castable once per turn.)
Jump up to 4 tiles away, damage units you land on, then gain -1. If your
is 0, this has increased range and damage. (This spell's mana cost is equal to your
. At 0
, this spell is Castable once per turn.)
Deal damage equal to your and inflict
. Also stuns yourself.
Deal damage equal to your and inflict
and
4. Also stuns yourself.
Toss a unit to an empty tile within 6 tiles of you and inflict , then your allies attack it if they can.
Force an enemy to move towards you.
Force an enemy anywhere to move towards you. (This spell costs less.)
Dash 3 tiles, damage, inflict and throw what you hit towards your original tile.
Dash 10 tiles, damage, inflict and throw what you hit towards your original tile.
Inflict on all units in your line of sight.
Inflict on all units in your line of sight. (This spell costs less.)
Pull a unit within 2 tiles towards you, knocking it into you.
Pull a unit within 4 tiles towards you, knocking it into you and inflicting .
A melee attack that inflicts .
A melee attack that inflicts . (This spell costs less.)
Inflict on an adjacent unit.
Inflict on a unit up to five tiles away.
Dash forward up to 3 tiles, gain +4 then damage and knock back adjacent units.
Dash forward up to 10 tiles, gain +4 then damage and knock back adjacent units with +5 knockback damage.
Dash forward one tile and attack with Knockback. This spell uses up your movement action.
Dash forward one tile, attack with Knockback and inflict . This spell uses up your movement action.
Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.)
Gain +3. This spell uses up your movement action.
Gain +3 and +1
. This spell uses up your movement action.
Gain +5 and -1
. If you are at 0
, instead cleanse all of your debuffs. (Castable once per turn.)
Gain +6 and -1
. If you are at 0
, instead cleanse all of your debuffs and gain
. (Castable once per turn.)
Trample over 2 tiles in a straight line destroying any inanimate objects.
Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting 1 on units you trample.
Shoot a
Shoot a rock forward with Chain Knockback. (This spell costs less.)
Jump on top of a
Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.
Levitate all
Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)
Damage and a unit within 3 tiles of you.
Damage and a unit within 5 tiles of you. (This spell costs less.)
Throw a .
Throw a rock with a 33% chance to .
Start a
Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)
Gain +99 until your next turn, then disable this spell until you take a total of 25 damage.
Gain +99 until your next turn, then disable this spell until you take a total of 15 damage.
Inflict on the first unit in a line.
Inflict and Knockback on the first unit in a line. (This spell costs less.)
Grab a unit in front of you and slam it into the tile behind you, inflicting 3 and
.
Heal 15 HP and gain -2. (Castable once per battle.)
Heal 15 HP, gain -2 and +5 Health Regeneration. (Castable once per battle.)
Swap positions with any ally.
Swap positions with any unit.
Hit all adjacent units, then spawn a
Hit all adjacent and diagonally adjacent units, then spawn a rock.
Gain +1 knockback damage and +1 knockback range until the end of the turn.
Gain +1. Gain +1 knockback damage and +1 knockback range until the end of the turn.
Give +3 to a unit or spawn a scrap pickup on an empty tile.
Give +3 to units in an area and spawn scrap pickups on the empty tiles in that area.
Jump to a tile adjacent to an ally. Damage and displace any units you land on.
Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.
Throw an adjacent unit to an open tile.
Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.
Dash forward with Trample, then spawn a
Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict .
Throw an adjacent unit to an open tile.
Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.