Hulore Mewgenics
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Body Guard+

The next time an ally is targeted by an enemy, switch places with that ally and gain +4shield.

.

Demolish+

Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.

. (This spell spawns .)

Earthquake+

Deal more damage in a cone with a 20% chance to petrify. Has a chance to spawn rocks. (This spell spawns rocks.)

to gain +5shield and +1str.

Eat Rock+

Eat a rock to gain +5shield and all-stats-up.

a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.

Gang Up+

Toss a unit to an empty tile within 6 tiles of you and inflict bruise, then your allies attack it if they can.

a unit back 1 tile. (This spell costs 0 mana the first time it's each turn.)

Nudge+

Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.)

forward.

Rock Blast+

Shoot a rock forward with Chain Knockback. (This spell costs less.)

, exploding it. Deal damage and knock back all adjacent units.

Rock Crusher+

Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.

. They will automatically fling towards enemies that end movement in line with them.

Rock Song+

Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)

with a 10% chance to stun.

Rock Toss+

Throw a rock with a 33% chance to stun.

. ( deals 1 damage to all units at the end of round.) If a was already active, increase its damage by 1.

Sandstorm+

Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)

a unit in front of you and slam it into the tile behind you.

Suplex+

Grab a unit in front of you and slam it into the tile behind you, inflicting bruise3 and immobile.

.

Tantrum+

Hit all adjacent and diagonally adjacent units, then spawn a rock.

.

Trample Dash+

Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict stun.

Granted abilities