Hulore Mewgenics
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Air Burst+

A large burst of air that knocks back units diagonally from the target.

up to 4 tiles diagonally.

Cartwheel+

Roll up to 4 tiles diagonally or in a straight line.

. Allies gain the bonus ability until you throw it.

Charge Spirit Bomb+

Begin charging a spirit bomb. This ability becomes . Allies gain the bonus ability until you throw it.

into melee stance and refresh your basic attack.

Combo Pull+

A ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. (This spell costs less.)

into ranged stance and refresh your basic attack.

Combo Throw+

A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.)

of the battle. For the of the battle, whenever you kill an enemy, take an extra turn.

Empty Mind+

You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this.

stances.

Perfect Form+

Gain +1shield and heal 1 HP for each empty armor slot you have, then switch stances.

exactly two tiles away, then stances.

Position+

Teleport two to four tiles away, then switch stances.

, then use your basic attack on an enemy within range. This spell's range is increased by 2 for each empty armor slot you have.

Quick Attack+

Teleport, then use your basic attack on an enemy within range. This spell's range is increased by 2 for each empty armor slot you have. (This spell costs less.)

of the battle, you can move an extra time each turn.

Way of the Hare+

For the rest of the battle, you can move an extra time each turn. (This spell costs less.)

of the battle, you can attack an extra time each turn.

Way of the Mantis+

For the rest of the battle, you can attack an extra time each turn. (This spell costs less.)

of the battle, the first spell you cast each turn is cast twice.

Way of the Owl+

For the rest of the battle, the first spell you cast each turn is cast twice. (This spell costs less.)

Granted abilities

Throw Spirit Bomb+

Throw the Spirit Bomb, then this ability becomes . (Cannot be thrown with 0 charges.)