Anneal
Gain . This spell costs 0 mana the first time you cast it each turn.
Anneal+
Gain . This spell costs 0 mana the first time you cast it each turn, and after each time you spend mana on another spell.
Gain +1. This spell costs 0 mana the first time you cast it each turn.
Gain +1. This spell costs 0 mana the first time you cast it each turn, and after each time you spend mana on another spell.
Your basic attack inflicts until the end of the turn. (Castable once per turn.)
Your basic attack inflicts until the end of the turn.
Roll up to 4 tiles diagonally or in a straight line.
Until end of turn, your basic attack emits +1 Sparkle.
Until end of turn, your basic attack emits +1 Sparkle. Refresh your basic attack.
Begin charging a spirit bomb. This ability becomes
Begin charging a spirit bomb. This ability becomes
A ranged attack that pulls the unit it hits toward you. When this hits,
A ranged attack that pulls the unit it hits toward you. When this hits, switch into melee stance and refresh your basic attack. (This spell costs less.)
A melee attack with Knockback 3. When this hits,
A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.)
Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15, and
.
Become downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20, 2
, and
2.
Summon a 1 HP illusion of yourself within three tiles that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.
Summon a 1 HP illusion of yourself on any tile that mimics your basic attack, but in the opposite direction of you. It dies at the end of your turn.
A magic damage melee attack with knockback 3 that inflicts .
A strong magic damage melee attack with knockback 10 that inflicts .
You can't cast spells for the
You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this.
Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (Castable once per turn.)
Dash forward three tiles and attack. This deals 2 damage for each action you've taken this turn. (This spell costs 0 mana. Castable once per turn.)
Teleport next to a random enemy, then switch to melee stance and automatically attack it.
Teleport next to a random enemy, then switch to melee stance and automatically attack it. This has a chance to repeat multiple times on different targets.
A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.
A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead. (This spell costs less.)
A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 each time you use it on the same turn.
A melee attack with knockback that hits two tiles away from you. This spell's range is increased by 1 and mana cost decreased by 1 each time you use it on the same turn.
Shoot an energy blast in a straight line.
Shoot a high damage energy blast in a straight line.
Throw a random adjacent unit two tiles away, dealing damage to it.
Throw a random adjacent unit two tiles away, dealing damage to it. This deals double damage if it's thrown onto another unit.
Jump to a tile, then gain +2 for each enemy adjacent to the tile you land on.
Jump to any tile, then gain +2 for each enemy adjacent to the tile you land on.
A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo.
A ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. Each hit has a 10% chance to inflict . The final hit deals extra damage.
Fire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)
Fire a magic blast at a unit anywhere within your line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)
Deal 1 damage and knockback adjacent units. Gain +1.
Deal 2 damage and knockback adjacent units 2 tiles. Gain +2.
Gain +1 temporary .
Gain +2 temporary .
Heal yourself for 8 HP and gain +8 Shield, 2, and
8.
Heal yourself for 8 HP and gain +8 Shield, 2, and
8. (This spell costs less.)
Gain +1 and +1
. If you have 7 or more
, this spell costs 1 mana less.
Gain +1 and +2
. If you have 7 or more
, this spell costs 1 mana less.
Inflict and
1 on a unit.
Inflict 3 and
3 on a unit.
A one-hit kill punch. Gain on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.)
A one-hit kill punch. It causes a cone of wind that deals 5 damage. Gain on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.)
Gain +20 Movement Range until the end of the turn.
Gain +20 Movement Range until the end of the turn and refresh your movement action.
Gain +1 for each empty armor slot you have, then
Gain +1 and heal 1 HP for each empty armor slot you have, then switch stances.
Jump to a tile. Bounce off any unit you land on, damaging that unit.
Jump to a tile. Bounce off any unit you land on, damaging and Bruising that unit.
Gain +2 temporary and +2 temporary
until your next turn.
Gain +2 temporary and +2 temporary
until your next turn. Also reflect the next projectile you're hit by.
Teleport two to four tiles away, then switch stances.
Dash forward one tile and attack.
Dash forward one tile and attack, twice!
A melee attack that does 3 more damage each time you use it on the same turn. This attack inflicts all status effects your basic attack does.
A melee attack that does 4 more damage each time you use it on the same turn. This attack inflicts all status effects your basic attack does. (This spell costs less.)
Teleport, then use your basic attack on an enemy within range. This spell's range is increased by 2 for each empty armor slot you have. (This spell costs less.)
Run in a straight line up to 4 tiles, through objects. Wind blows over tiles you run through.
Run diagonally or in a straight line any distance, through objects. Wind blows over tiles you run through.
Emit 10 Sparkles.
Emit 10 Sparkles. (This spell costs less.)
Gain +8 and knock back adjacent units two tiles. This spell costs 3 mana less for each action you've taken this turn. (Castable once per turn.)
Gain +8 and knock back adjacent units two tiles. This spell costs 3 mana less and grants 1 extra
for each action you've taken this turn. (Castable once per turn.)
Move one tile and gain +1.
Move one tile and gain +1. This spell costs 0 mana the first time you cast it each turn.
A melee attack with a high critical hit chance. RELOAD: Take damage.
A melee attack with a 100% critical hit chance. RELOAD: Take damage.
Gain and
equal to your
until the end of your turn.
Convert your to
and
for the rest of the battle.
Summon a half-sized copy of yourself with half your stats. It's AI-controlled and can't use spells.
Summon a half-sized copy of yourself with half your stats. It's AI-controlled and CAN use spells.
Cleanse your debuffs and gain +1.
Cleanse your debuffs and gain +1. At the end of each round, automatically cast this spell for free.
A weak melee attack that hits an extra time for each empty armor slot you have.
A weak melee attack that hits two extra times for each empty armor slot you have.
Dash forward X spaces, gain +X , deal X damage, and deal X knockback. X is equal to the number of empty armor slots you have plus one.
Dash forward X spaces, gain +X , deal X damage, and deal X knockback. X is equal to twice the number of empty armor slots you have.
Gain +1, and +1
. This spell costs 2 mana less for each empty armor slot you have.
Gain +1, +1
and +1
. This spell costs 2 mana less for each empty armor slot you have.
For the
For the rest of the battle, you can move an extra time each turn. (This spell costs less.)
For the
For the rest of the battle, you can attack an extra time each turn. (This spell costs less.)
For the
For the rest of the battle, the first spell you cast each turn is cast twice. (This spell costs less.)
Gain +1.
Gain +1. (This spell costs less.)
Give +1 damage to the Spirit Bomb!
Give +2 damage to the Spirit Bomb!
Throw the Spirit Bomb, then this ability becomes
Throw the Spirit Bomb, then this ability becomes