Epiphany
+5 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns
Epiphany+
+20 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns
+5 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns
+20 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns
Fire immunity. Inflict 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1
.
Fire immunity. Inflict 3 on units that contact you. Your Fire element damage is increased by 2 and inflicts +3
.
When you end your turn with exactly 5 mana or HP, gain +5 and temporarily gain +5
until the end of your next turn .
When you end your turn with exactly 5 mana or HP, gain +5, heal 5 HP and temporarily gain +5
and +5 Damage until the end of your next turn.
At the start of every third turn, gain +1.
At the start of every other turn, gain +1.
When you end your turn, if you have exactly 4 mana or HP, gain +1 and +1
.
When you end your turn, if you have exactly 4 mana or HP, gain +1, +1
, +1
, and +1
.
Ice immunity. You can damage Frozen units. Units that contact you take 1 Ice Damage, 2, and have a 5% chance to
.
+2. Ice immunity. You can damage frozen units. Units that contact you take 3 Ice Damage,
2, and have a 15% chance to
.
Your basic attack deals Ice Damage, inflicts 2, and has a 20% chance to
. You can damage frozen units.
Your basic attack deals Ice Damage, inflicts 5, and has a 50% chance to
. You can damage frozen units.
When an ally spends mana, Gain +2 Magic Damage until the next time you use magic.
When an ally spends mana, Gain +2 Magic Damage until the next time you use magic, and gain +2 mana.
When you cast a spell, all allied cats gain that spell in their bonus slot.
When you cast a spell, all allied cats gain the upgraded version of that spell in their bonus slot.
At the end of your turn, emit 2 Sparkle for each turn you've taken.
At the end of your turn, emit 4 Sparkle for each turn you've taken and gain +1 .
Electric immunity. When you deal Electric Damage, gain +1.
Electric immunity. When you deal Electric Damage, gain +1 for each point of damage dealt.
Your basic attack deals +2 Electric Damage and has a 15% chance to .
Your basic attack deals +4 Electric Damage and has a 40% chance to .
Tile-targeted spells gain +5 Range.
+2. Tile-targeted spells gain +10 Range.
Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain .
Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain . When you spend mana, each ally gains +1 mana.
When you end your turn, if you cast exactly 1 spell, double cast your next spell.
When you end your turn, if you cast exactly 1 spell, double cast your next 2 spells.
When you cast a spell, deal 3 random elemental damage to adjacent tiles.
When you cast a spell, deal 6 tri-elemental damage to adjacent tiles.
Your basic attack is ).
Your basic attack is ). Emit 4 Sparkles when you use your basic attack.
When you cast a spell gain +1 Magic Damage for the
When you cast a spell gain +1 Magic Damage and +1 Damage for the rest of the turn.
Your basic attack deals 2 Magic splash damage.
+2 Range. Your basic attack deals 2 Magic splash damage in a wide area.
Gain +1 at the start of each turn.
Gain +1 at the start of each turn. Your spells cost 25% less mana.
Every 3rd spell you cast in a turn is cast twice.
The first spell and every 3rd spell you cast is cast twice.
When you end your turn, if you cast exactly 2 spells, gain +1. When you end your turn, if you have exactly 2 mana, gain +1
.
When you end your turn, if you cast exactly 2 spells, gain +1 and Movement. When you end your turn, if you have exactly 2 mana, gain +1
and Movement.