Fleabag
At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.
Fleabag+
At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle plus two.
At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle.
At the end of your turn, spawn Flea familiars equal to the number of enemies you've killed this battle plus two.
Your basic attack deals +1 damage for each tile you shoot beyond range 3.
+2 range. Your basic attack deals +1 damage for each tile you shoot beyond range 3.
Tile damage and effects are doubled.
Tile damage and effects are doubled. Allies are immune to tile damage and effects.
Start each battle with 2 tiny spider familiars. A spider egg
Start each battle with 2 tiny spider familiars. A spider webber parasite is added to your inventory. You can unequip parasites freely.
The first time you kill a unit each turn, gain 5 mana.
The first time you kill a unit each turn, restore all your mana.
+50% critical hit chance but +25% chance to miss.
+50% critical hit chance but +25% chance to miss. +3
Save unused basic attacks for future turns.
Save unused basic attacks for future turns. If you haven't attacked this battle, the number you save is doubled.
Your projectiles bounce to another enemy within 3 tiles.
Your projectiles bounce to another enemy within 4 tiles, twice!
At the start of each battle, you and all allies that don't have weapons gains a temporary
At the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart with 2 uses.
Critical hits deal +100% more damage and have a 25% chance to inflict .
Critical hits deal +200% more damage and have a 33% chance to inflict .
Your basic attack has +1 area but deals 50% less damage.
Your basic attack has +2 area but deals 50% less damage.
Your basic attack can target tiles adjacent to allies.
Your basic attack and spells can target tiles adjacent to allies.
4 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle.
4 large healing consumables are added to your inventory. You can use consumables on allies. Store +20 food at the end of each battle.
Your familiars and units you charm gain +4 and inflict
and
.
Your familiars and units you charm gain +4 and inflict
and
. Start each battle with 4 fly familiars.
Gain +1 range and damage at the start of each turn. You lose this when you move.
Gain +2 range and damage at the start of each turn. You lose this when you move.
Your basic attack inflicts Charm 5 the first time you use it each battle.
Your basic attack inflicts Charm 5 the first time you use it each battle. Your basic attack has a 25% chance to inflict Charm 1.
Your basic attack spawns
Your basic attack spawns brambles in an area.
At the end of each battle, if you killed at least 3 enemies, gain +1 permanently and find a random consumable item.
At the end of each battle, if you killed at least 3 enemies, gain +1 permanently and find a random consumable item. +1 Range and +1 Health Regeneration for every 5
you have.
When an enemy comes within range, shoot them for 1 damage.
When an enemy comes within range, use your basic attack on them.
Your basic attack spawns a .
Your basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 and +1
.
Damage and effects from your
Damage and effects from your traps are doubled. Allies don't trigger your traps.