Bounce Shot
Shoot a projectile that bounces everything adjacent to it back 3 tiles.
Bounce Shot+
Shoot a projectile that bounces everything adjacent to it back 3 tiles. They take 5 damage if they collide with something.
Shoot a projectile that bounces everything adjacent to it back 3 tiles.
Shoot a projectile that bounces everything adjacent to it back 3 tiles. They take 5 damage if they collide with something.
Fire a shot that spawns
Fire a shot that spawns brambles in a large area.
Spawn a charmed Tom Tom.
Spawn a charmed Tom Tom on any tile.
Shoot a random unit within range.
Shoot a random unit within range, twice!
Spawn a trap that deals damage and inflicts Charm 1.
Spawn a trap that deals damage and inflicts Charm 1. (This spell costs less.)
Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot.
Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot.
Collect an adjacent pickup and gain +1 instead of its normal effects.
Collect all pickups within two tiles of you. Gain +1 for each pickup instead of their normal effects. (This spell costs 1 mana.)
Shoot four projectiles in an X shape.
Shoot four penetrating projectiles in an X shape.
A shot that damages and inflicts Charm.
A shot that damages and inflicts Charm 2. (This spell costs less.)
Shoot a pebble. All enemies within 3 tiles move toward it.
Shoot a pebble. All enemies within 3 tiles move toward it and gain .
Spawn a spider egg trap that inflicts 4.
Spawn a spider egg trap that deals damage and inflicts 4.
Give a unit +3 range and
Give a unit +20 range and reach until the end of their next turn.
Shoot a projectile that inflicts 2 and lights fires.
Shoot a projectile with infinite range that inflicts 4 and lights fires.
Shoot a flea at a unit.
Shoot a flea at a unit.
Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.
Shoot a projectile that always crits and ignores shield.
An attack that hits all units in a perpendicular line.
An attack that hits and Immobilizes all units in a perpendicular line.
Shoot a high damage shot with a 50% chance to miss.
Shoot a high damage shot with a 50% chance to miss and a 50% chance to crit. (This spell has increased range.)
Spawn
Spawn bear traps on each tile exactly 2 tiles away.
.
Toss a spider egg that deals low damage and inflicts 2.
Deal 1 damage to a unit. If this kills it, refresh your basic attack.
Deal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.)
An attack that hits all units in a straight line.
A stronger attack that hits all units in a straight line.
Inflict on a unit.
Inflict on a unit and all other units of the same type.
Shoot a needle that deals damage, gives , and ignores shield.
Shoot a needle that deals damage, gives , and ignores shield. This deals extra damage to enemies and gives extra
to allies.
Inflict 5 on a unit. RELOAD: Kill an enemy.
Inflict 5 on a unit. RELOAD: Kill an enemy. This spell starts reloaded.
Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.
Inflict Charm on a unit. It takes an extra turn immediately.
You and adjacent units each heal 5 HP.
You and adjacent units each heal 5 HP and gain +1 Damage.
Give yourself or an adjacent unit +1.
Give yourself or any other unit +1.
Fire a bunch of shots randomly in an area.
Fire a bunch of shots randomly in a large area.
Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)
Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.)
The next time an enemy ends movement in your basic attack range, attack it.
Until your next turn, whenever an enemy ends movement in your basic attack range, attack it.
Shoot a projectile that spawns glass.
Shoot a projectile that spawns glass in an area and inflicts 2.
Each familiar in an area gains and heals 4 HP. Other units in the area gain +1
and heal 2 HP.
Each familiar in an area gains and heals 4 HP. Other units in the area gain +1
and heal 2 HP. (This spell costs less.)
Fire a shot exactly 6 tiles away that ignores shield and can't miss.
Fire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit.
A ranged shot that heals and inflicts 1.
A ranged shot that heals and inflicts 2. Against allies this cleanses debuffs and inflicts
1 instead.
Spawn a maggot familiar.
Spawn a maggot familiar.
Spawn a pooter familiar.
Spawn 2 pooter familiars.
Set a trap that deals 8 damage.
Set a trap that deals 13 damage.
End your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)
End your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.)
Spawn
Spawn brambles in an area.
Teleport up to 5 tiles away. Set a baited bear trap on the tile you teleported from.
Teleport to any grass or water tile. Gain .
Shoot twice.
Shoot thrice.
A melee attack that spawns a baited
A lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body.
Set a trap that webs non-bug units that walk through it.
Set a web trap on any tile that webs non-bug units that walk through it.
Instructs your friend to shoot an adjacent tile! (Castable once per turn.)
Instructs your friend to shoot an adjacent tile! (Castable once per turn.)