Death's Door
While you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.
Death's Door+
While you're at 5 or fewer HP, your spells cost 1 mana, but can only be cast once per turn.
While you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.
While you're at 5 or fewer HP, your spells cost 1 mana, but can only be cast once per turn.
Your physical attacks on Poisoned or Bleeding enemies inflict +1 and/or
.
Your basic attack inflicts 1 and
1. Your physical attacks on Poisoned or Bleeding enemies inflict +1
and/or
.
Druid abilities are offered when you level up.
Start each battle with +20 unfilled max health.
Start each battle with +50 unfilled max health.
You are immune to negative tile effects. +1
You are immune to negative tile effects. You can move through units and objects. +3
Fighter abilities are offered when you level up.
Fighter abilities are offered when you level up.
Start each battle with +1.
Start each battle with +2 Bonus Attacks and +2 Bonus Moves.
Gain +1 Damage each time you land a critical hit. +5% critical hit chance.
Gain +1 Damage and +5% critical hit chance each time you land a critical hit. +5% critical hit chance.
Whenever you take damage, knock back all adjacent units.
Whenever you take damage, poison all adjacent units and knock them back 10 tiles.
you inflict is increased by 1.
you inflict is increased by 2.
Hunter abilities are offered when you level up.
50% chance to spawn a flea familiar when you end your turn.
Spawn 2-3 fleas at the start of each battle. 50% chance to spawn a flea familiar when you end your turn.
Abilities from any class are offered when you level up. You can reroll your level up options twice.
Abilities from any class are offered when you level up. You can reroll your level up options twice.
On your 5th turn, you gain 3.
On your 3rd turn, you gain 3.
Adjacent allies have +1 Damage and +1 Range.
All allies have +1 Damage and +1 Range.
+1 Range.
+2 Range. Your ranged attacks have +25% critical hit chance.
Gain +1 whenever a unit is downed.
Gain +1 whenever a unit is downed. Gain an extra +2
whenever YOU down a unit.
+4
+7
Mage abilities are offered when you level up.
Mage abilities are offered when you level up.
Inflict 1 on units that contact you.
Inflict 1,
,
,
, and Leech on units that contact you.
10% chance to restore all your mana at the start of your turn.
25% chance to restore all your mana at the start of your turn.
5% chance to spawn a coin when you move over a tile.
10% chance to spawn a coin when you move over a tile.
Damage you deal that's 2 or less is always critical.
Damage you deal that's 3 or less is always critical. +50% Crit Damage.
Gain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.
Gain a half-sized copy of yourself that has 50% of your stats and quarter-sized copy that has 25% of your stats. The copies are AI controlled.
Monk abilities are offered when you level up.
Monk abilities are offered when you level up.
You have +1 Health Regeneration
You have +2 Health Regeneration Adjacent allies gain +1 Health Regeneration
Necromancer abilities are offered when you level up.
While at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.
While at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1. When you cast a spell, heal 1 HP.
If you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you
If you end your turn without taking any actions, gain an extra turn at the end of the round.
+1
+3
Psychic abilities are offered when you level up.
Psychic abilities are offered when you level up.
When you kill a unit or destroy a corpse, it becomes
+4 Damage. When you kill a unit or destroy a corpse, it becomes meat.
Spawn 4 small
Spawn 4 small rocks and 4 boulders at the start of each battle.
When you're downed, allies heal 12 HP. Excess healing is converted to Shield.
When you're downed, allies heal 20 HP. Excess healing is converted to Shield.
If your trinket slot is empty, equip a small consumable food item at the start of each battle.
If your trinket slot is empty, equip a big consumable food item at the start of each battle.
Gain a random stat up whenever you down a unit.
Gain whenever you down a unit.
After you kill 3 units, gain +6 and backstabs have 100% crit chance.
After you kill 3 units, gain +6, backstabs have 100% crit chance, and gain an extra basic attack each turn.
Your other passive ability is shared with the other cats in your party at the start of each battle.
Your other passive ability is shared with the other cats in your party at the start of each battle. When breeding, your children will always inherit your other passive.
+1 Damage.
+3 Damage.
Your familiars have +1 Damage for each other familiar you have.
You and your familiars have +1 Damage for each other familiar you have.
Gain +1 whenever you hit a new type of unit with an attack or ability.
Gain +1 whenever you hit a new type of unit with an attack or ability. All enemies of that type become
.
Tank abilities are offered when you level up.
Tank abilities are offered when you level up.
Thief abilities are offered when you level up.
Thief abilities are offered when you level up.
Tinkerer abilities are offered when you level up.
Tinkerer abilities are offered when you level up.
you inflict is increased by 1.
you inflict is increased by 2.
Actions with a once per battle restriction can be cast once per turn instead.
Actions with a once per battle restriction can be cast once per turn instead. Actions with a once per turn restriction have a 50% chance to be castable again.
While at full hp you have 100% critical hit chance.
While at full hp you have 100% critical hit chance, +5 Mana Regeneration and +1.
Only upgraded Collarless abilities are offered when you level up
Only upgraded Collarless abilities are offered when you level up. Collarless spells cost 1 less mana.
When you damage an ally they gain +1 Damage.
When you damage an ally they gain +1 Damage and +1.
+25% dodge chance.
+25% dodge chance and +25% critical hit chance.
50% chance to spawn a maggot familiar when you end your turn.
50% chance to spawn a mutated maggot familiar when you end your turn.
If you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with 3.
If you end battle with 1 HP, gain +1 to 3 random stats permanently and start the next battle at full HP with 3.