Block
Gain .
Block+
Gain .
Gain +2.
Gain +5.
Blow units in a larger cone back 1 tile.
Heal another unit by 1 HP at infinite range.
Heal another unit by 2 HP at infinite range.
Gain +1 Magic Damage until end of turn.
Gain +1 Magic Damage until end of turn. (This spell costs less.)
Steal up to 5 mana from an ally. (Castable once per turn.)
Steal all of an ally's mana. (Castable once per turn.)
Gain +1 temporary until your next turn.
Gain +1 temporary and +1 temporary
until your next turn.
Reduce the costs of your other spells by 1 mana.
Reduce the cost of ALL of your spells by 1 mana.
Gain {v0} . Increase this spell's
by 2 at the end of each turn. (Castable once per battle.)
Gain {v0} . Increase this spell's
by 3 at the end of each turn. (Castable once per battle.)
Gain {v0} mana. Increase this spell's mana gain by 2 at the end of each turn. (Castable once per battle.)
Gain {v0} mana. Increase this spell's mana gain by 3 at the end of each turn. (Castable once per battle.)
A spell that deals {v0} damage. Increase this spell's damage by 2 at the end of each turn. (Castable once per battle.)
A spell that deals {v0} damage. Increase this spell's damage by 3 at the end of each turn. (Castable once per battle.)
Fire a magical blast. (Castable once per battle.)
Fire a magical blast. (This spell costs 0 mana. Castable once per battle.)
Move 1 tile, leaving a maggot familiar behind you.
Move up to 3 tiles, leaving a maggot familiar behind you.
Spend 5 coins, gain 10 mana. (Castable once per turn.)
Spend 5 coins, gain 15 mana. (Castable once per turn.)
Remove all of your debuffs, then fall asleep.
Remove all of your debuffs, gain , then fall asleep.
Gain +1.
Gain +1. (This spell costs less.)
Deal 1 ice damage and inflict 1 at infinite range.
Deal 1 ice damage and inflict 1 at infinite range. (This spell costs less.)
Inflict 2 on a unit.
Inflict 4 on units in an area.
This spell is a copy of the most recent spell an allied cat cast.
This spell is an upgraded copy of the most recent spell an allied cat cast.
Revive an adjacent body to 5 HP. (This spell costs less.)
Throw a nail that ignores shield.
Throw a stronger nail that ignores shield. (This spell costs less.)
Destroy a body.
Destroy a body and gain 2 mana.
A melee attack that deals damage equal to half your , rounded up.
A melee attack that deals damage equal to half your , rounded up. (This spell costs less.)
Gain +1.
Gain +1. Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your
.
Spawn a poop on an adjacent tile.
Spawn a poop on an adjacent tile. Inflict 3 and a 15% chance to
if you poop on a unit.
Gain +1.
Gain +1. Bonus Passive: You're unaffected by tile effects.
Dig up a small
Dig up a small rock. (This spell costs less.)
Gain +1 temporary until your next turn and deal 1 knockback to each adjacent unit.
Gain +1 temporary until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.)
Gain +1.
Gain +1. Bonus Passive: +25% critical hit chance.
Damage, Inflict 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)
Damage, Inflict 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.)
Gain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.
Gain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins.
Spend 5 coins, gain . (Castable once per turn.)
Spend 5 coins, gain and refresh your basic attack and movement actions. (Castable once per turn.)
A lightning bolt that heals and has a chance to .
A lightning bolt that heals allies and has a chance to enemies.
Spend 7 coins, summon a
Spend 7 coins, summon a bounty hunter with 2. (Castable once per turn.)
Adjacent units move away from you. You have a 25% chance to inflict on them.
Adjacent units move away from you. Inflict fear on them.
Hop up to 2 tiles away.
Hop up to 4 tiles away.
Spray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)
Spray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.)
A ranged attack that turns anything it kills into
A stronger ranged attack that turns anything it kills into meat.
Exchange your movement action for an additional basic attack, and vice versa.
Exchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.)
Swap your highest and lowest stats. (Ties are chosen at random)
Swap a unit's highest and lowest stats. (Ties are chosen at random)
Deal 1 damage to yourself. 50% chance to spawn a friendly flea.
Deal 1 damage to yourself. Spawn a friendly flea.
Knead another unit. Allies gain +1 Damage, enemies gain 1.
Knead another unit. Allies gain +2 Damage, enemies gain 2.
Turn an adjacent tile into a small grass tile.
Turn any tile into a small grass tile.
Heal an adjacent unit by 2 HP.
Heal an adjacent unit by 2 HP. Healed enemies gain 3.
Each unit turns to face you.
Each unit turns to face you. 20% chance to Confuse enemies.
Pull a pickup one tile toward you. (Castable once per turn.)
Pull a pickup all the way toward you. (Castable once per turn)
Spend a coin to spawn a random pickup on a random tile. (Castable once per turn.)
Spend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.)
Your closest ally moves toward you.
A target ally moves toward you.
Gain +1.
Gain +1. Bonus Passive: +3 Health Regeneration.
Cast a random spell.
Cast a random upgraded spell.
Pull a unit towards you.
Pull a unit towards you. Deal 1 damage and inflict 1 on them.
Inflict -1 Damage on a unit.
Inflict -1 Damage and -1 on a unit.
Spawn "water" tiles in an area around yourself.
Spawn "water" tiles in a larger area around yourself.
Adjacent units turn away from you.
Units within three tiles of you turn away from you.
Collect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.
Transform this spell into a random upgraded Butcher spell permanently.
Give an enemy and fully heal it, then this spell becomes a random Cleric spell permanently.
Transform this spell into a random upgraded Cleric spell permanently.
Plant flowers on the tile you're standing on, then this spell becomes a random
Transform this spell into a random upgraded Druid spell permanently.
Your becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.
Transform this spell into a random upgraded Fighter spell permanently.
A lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random
Transform this spell into a random upgraded Hunter spell permanently.
Gain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.
Gain 10 random stat ups, then transform this spell into a random upgraded class spell permanently.
Transform this spell into a random Mage spell permanently.
Transform this spell into a random upgraded Mage spell permanently.
Gain , then this spell becomes a random Monk spell permanently.
This spell becomes a random upgraded Monk spell permanently.
Destroy a corpse, then this spell becomes a random
Transform this spell into a random Necromancer spell permanently.
This spell becomes a random Psychic spell permanently. Castable only if you have full mana.
Transform this spell into a random upgraded Psychic spell permanently.
Transform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.
Transform this spell into a random upgraded Tank spell permanently.
A straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.
Transform this spell into a random upgraded Thief spell permanently.
Destroy your weapon, then this spell becomes a random Tinkerer spell permanently.
Transform this spell into a random upgraded Tinkerer spell permanently.
Conjure a random Collarless spell into your bonus spell slot.
Conjure a random upgraded Collarless spell into your bonus spell slot.
Down yourself. You don't get injured.
Down yourself. You don't get injured. Revive at the end of the next round at full HP.
Gain +1.
Gain +1 and conjure a random bonus ability.
Double a unit's ,
, and
. (Castable once per battle.)
Double a unit's ,
, and
. (This spell costs 0 mana. Castable once per battle.)
Remove 1 stack of a random debuff from yourself and all adjacent units.
Remove 1 stack of a random debuff from and heal 1 HP to yourself and all adjacent units.
Spawn a random tile anywhere.
Tiles in an area become random tiles.
Deal 1 damage to a random unit. If you kill that unit, take an extra turn.
Deal 2 damage to a random unit. If you kill that unit, take an extra turn. (This spell costs less.)
Your next basic attack has +1 range.
Your next basic attack has +3 range.
Gain +20% dodge chance, +4, and -2 Damage. (Castable once per battle.)
Gain +20% dodge chance, +4, and -2 Damage. (This spell costs 0 mana. Castable once per battle.)
the next projectile that hits you back at the attacker.
You or another unit reflects the next projectile that hits them back at the attacker.
Heal some HP, then fall asleep.
Heal a lot of HP, then fall asleep.
Roll up to ten tiles in a straight line.
Give an adjacent unit +2. (Castable once per turn.)
Give any unit +2. (Castable once per turn.)
There is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.
There is a 1 in 6 chance this will kill you. If it doesn't, gain +2 to a random stat and 2-4 coins.
Refresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)
Refresh your basic attack, movement, weapon, and trinket action. (This spell costs 0 mana. Castable once per battle.)
Gain +1.
Gain +1. Bonus Passive: Your basic attack inflicts
.
Swap positions with an adjacent unit. (Castable once per turn.)
Swap positions with any unit. (Castable once per turn.)
Heal yourself HP equal to half your , rounded up.
Heal yourself HP equal to half your , rounded up. (This spell costs less.)
Roll any number of tiles in a diagonal line.
A weak melee attack.
A weak melee attack with a chance to repeat.
Heal yourself or another unit within four tiles 1 HP.
Heal yourself or another unit 1 HP. 50% chance to also give +1.
Heal yourself 1.
Heal yourself 1 and gain +1 to a random stat.
Deal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.
Deal 1 damage to any unit. If this kills it, gain 5 mana.
Spit attack with infinite range that deals 2 damage in an area.
Deal damage to any unit. This has a 25% chance to inflict . Castable while downed.
Deal damage to any unit. This has a 25% chance to inflict . Castable while downed.
Gain +1.
Gain +1. You have +99
during your next action.
Trample over 1 tile.
Trample over 3 tiles.
Move one tile. (Castable once per turn.)
Move two tiles. (Castable once per turn.)
Chuck a on that unit. (Castable once per battle.)
Chuck a rock at a unit, inflicting on that unit. (This spell costs 0 mana. Castable once per battle.)
Spend 5 coins,
Spend 2 coins, teleport to any tile. (Castable once per turn.)
Trigger the ,
, and
effects on a unit.
Trigger the ,
, and
effects on a unit. If that unit isn't Poisoned, Bleeding, or Burning, they gain 1 of each.
Inflicts 1 and
1 at infinite range.
Inflict 1 and
1 in an area at infinite range.
Spawn a crate on an adjacent tile.
Spawn a crate within range 5.
Knockback a unit 3 tiles.
Knockback a unit 10 tiles. (This spell costs less.)
Inflict 1 on an adjacent unit.
Inflict 1 on a unit in range 5.
Immobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.
Immobilize a unit in range 4. This only has a 25% chance to work on boss units and large enemies.
Dig to any open tile. (Castable once per battle.)
Dig to any open tile. (Castable once per battle. This spell costs 0 mana.)
Spend 5 coins, heal 10 HP. (Castable once per turn.)
Spend 5 coins, heal 15 HP. (Castable once per turn.)
Do nothing.
Gain 1.
Shoot a wet hairball that deals damage in an area.
Shoot a wet hairball that deals more damage in an area.
Deal 1 electric damage at infinite range.
Deal 1 electric damage with a 25% chance to at infinite range.
Remove all of the debuffs on yourself or an adjacent unit.
Remove all of the debuffs and heal a little HP to yourself or an adjacent unit.