Caretaker
When you heal another unit, heal yourself for half that amount.
Caretaker+
When you heal another unit, heal yourself for the same amount.
When you heal another unit, heal yourself for half that amount.
When you heal another unit, heal yourself for the same amount.
Your trinket's passive and active effects are doubled.
Your trinket's passive and active effects are tripled.
When you are downed for the 1st time each battle, take no injuries and
When you are downed for the 1st time each battle, take no injuries and revive with half HP, 2, and immediately take an extra turn.
Your healing abilities deal damage to enemies. Gain +2 range on tile-targeted healing spells.
Your healing abilities deal damage to enemies. Holy element damage you deal is doubled. Gain +2 range on tile-targeted healing spells.
When you kill an enemy, gain +1.
When you kill an enemy, gain +1 and refresh your movement action. +2
When you heal something, gain +2.
When you heal something, gain +4 and +1 to a random stat.
+1 Health Regeneration Your Health Regeneration also applies to your allies.
+2 Health Regeneration Your Health Regeneration also applies to your allies. You and your allies have uncapped HP.
At the start of the battle, inflict 3 on all enemies.
At the start of the battle, inflict 4 and
4 on all enemies.
Allies gain whenever you kill something.
Allies gain whenever you kill something. When you kill something, refresh your basic attack.
Your heals heal for 2 extra.
Your heals heal for 4 extra. Start each battle at full HP.
Allies with 5 or fewer HP gain +50% dodge chance.
Allies with 10 or fewer HP gain +50% dodge chance.
Your basic attack removes debuffs from allies.
Your basic attack removes debuffs from allies and gives them .
Your basic attack is a ranged lobbed attack that heals allies and damages enemies. +2
+2 Range. Your basic attack is a ranged lobbed attack that heals allies and damages enemies. +4
When you pick up a non-coin pickup, allies gain the same effects. +2
When you pick up a non-coin pickup, allies gain the same effects. Start each battle with pickups nearby. +4
When an enemy takes damage from an ability, it drops a random pickup.
When an enemy takes damage from an ability, it drops 2 random pickups.
When an enemy downs another unit, they take 10 holy damage.
When an enemy downs another unit, they take 10 holy damage and become Stunned.
At the end of each round, inflict Charm on a random adjacent enemy.
At the end of each round, inflict Charm on the closest enemy.
When you heal another unit over their max HP, you both gain +1.
When you heal another unit over their max HP, you both gain +2.
Your basic attack inflicts 2 on enemies and gives +2
to allies.
Your basic attack inflicts 3 on enemies and has a 50% chance to
. It also gives +3
to allies and a 50% chance for
.