Benediction
Heal EVERYTHING for 2 HP.
Benediction+
Heal EVERYTHING for 2 HP. (This spell costs less.)
Heal EVERYTHING for 2 HP.
Heal EVERYTHING for 2 HP. (This spell costs less.)
Inflict 1 on each unit in an area.
Inflict 2 on each unit in a larger area.
Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.
Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.
, then you fall asleep.
Revive a body to 100% HP and give it .
Jump to an open tile next to an ally.
Jump to an open tile next to an ally. (This spell costs less.)
Make an ally move toward you.
Make an ally move toward you. Infinite range.
Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.
Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)
Give +1 to each unit within 2 tiles of you.
Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)
Remove all debuffs from unit.
Remove all debuffs from units in an area.
Inflict Charm 2 on an adjacent unit.
Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.
You and your allies move toward the nearest enemy.
You and your allies move toward the nearest enemy and gain +1.
Heal an adjacent unit.
Heal all adjacent units.
Gain . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Gain and +1
. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Give a unit +1 and +1
. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Give a unit anywhere +1 and +2
. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Run next to the ally with the most missing health. Trample all in the way.
Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)
Another unit's next spell is free.
Another unit's next spell is free. Infinite range. (This spell costs less.)
Gain 4, 3
, heal 2 HP, and
1.
Gain 6,
5, 4
, 3
, heal 2 HP and
1.
A ranged spell that heals allies and damages enemies.
An infinitely ranged spell that heals allies and damages enemies.
Heal an adjacent unit 2 to 6 times.
Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.
You or an adjacent unit gains a random positive effect.
You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Make a unit . Bonus Passive:
has +50% dodge chance.
Make a unit anywhere . (This spell costs less.) Bonus Passive:
has +50% dodge chance.
Spawn a blessing pickup on an empty tile in range.
Spawn a blessing pickup on any empty tile.
Give a unit +10 until the end of its next turn.
Give units in an area +10 until the end of their next turns.
Jump to an open tile, then heal each adjacent unit.
Jump to an open tile, then heal each adjacent unit. (This spell costs less.)
You or an adjacent unit gains +1 Health Regeneration.
You or an adjacent unit gains +2 Health Regeneration.
Heal a unit at range.
Heal other units in an area at range.
Inflict 2 on a unit.
Inflict 4 on a unit.
Dash forward, heal a unit and give it a random stat up.
Dash forward, heal a unit and give it 3 random stat ups.
Heal allies and damage enemies in an area. This spell has half effect outside its center.
Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)
A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Inflict on units in an area.
Inflict and
on units in an area.
An attack that deals more damage the less health the target unit has. (based on their health percent)
An attack that deals even more damage the less health the target unit has. (based on their health percent)
Give another unit +5 until the end of its next turn.
Give allies +5 and enemies -5
until the end of their next turns, in an area.
Heal units in an area.
Heal units in a larger area. Infinite range.
Force a unit to attack one of its enemies.
Force units in an area to each attack one of their enemies.
Deal damage to a unit equal to the damage that unit last dealt.
Deal damage to a unit equal to twice the damage that unit last dealt.
Reverse the last damage an adjacent unit took.
Reverse the last damage a unit within range took.
Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
You and adjacent units gain +2.
You and adjacent units gain +2 and +1
.
Give a unit +1. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1
too.
Give a unit +1. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1
too.
Force a nearby unit to move away from you.
Force a nearby unit to move away from you. If it was an enemy, inflict 1 and
1.
Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)
Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)
Put a bounty on a unit. When that unit dies, its killer gains .
Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains . (This spell costs less.)
Deal holy damage and inflict to everything except for a safe circle around you. This vaporizes units it kills.
Deal holy damage and inflict to all enemies. This vaporizes units it kills.
Gain +1.
Gain +1. (This spell costs less.)
Heals allies but damages enemies.
Heals allies but damages enemies.