Black Fetin
You have a 10% chance to be AI controlled each turn. When an ally cat is downed, restore all your mana.
Black Fetin
You have a 10% chance to be AI controlled each turn. When an ally cat is downed, restore all your mana.
You have a 10% chance to be AI controlled each turn. When an ally cat is downed, restore all your mana.
You have a 10% chance to be AI controlled each turn. When an ally cat is downed, restore all your mana.
You can unequip cursed items.
You can unequip cursed items.
When you kill any unit, gain a Bonus Turn with .
When you kill any unit, gain a Bonus Turn with .
You spawn a puddle of creep whenever you get hit. You can't equip face armor.
You spawn a puddle of creep whenever you get hit. You can't equip face armor.
+50%.
3.
+50%.
3.
You can't use item actions.
You can't use item actions.
Gain twice as many stats when you level up. +1 when leveling up.
Gain twice as many stats when you level up. +1 when leveling up.
Take your turn earlier. Immune toand
. Attacks against you never miss.
Take your turn earlier. Immune toand
. Attacks against you never miss.
You can't equip trinkets or consumables.
You can't equip trinkets or consumables.
At the end of each battle, lose 3 random stats permanently and gain a random mutation.
At the end of each battle, lose 3 random stats permanently and gain a random mutation.
1. You cannot be Burned
.
1. You cannot be Burned
.
Start each battle with ,
1, and
1. Your basic attack inflicts
1 and
1. 15% chance of recovering at the end of each round. Contagious.
Start each battle with ,
1, and
1. Your basic attack inflicts
1 and
1. 15% chance of recovering at the end of each round. Contagious.
At the end of your turn, you have a 20% chance to poop all over the place!
At the end of your turn, you have a 20% chance to poop all over the place!
At end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain .
At end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain .
You can't equip weapons.
You can't equip weapons.
1. You can't equip trinkets or consumables. Bonus ability:
1. You can't equip trinkets or consumables. Bonus ability:
10% chance to cancel actions. Deja Vu will go away when this cat returns to the house.
10% chance to cancel actions. Deja Vu will go away when this cat returns to the house.
Adjacent units get 2.
Adjacent units get 2.
When you end your turn, if you haven't eaten food, gain and
1. Each time you eat food, cleanse all your debuffs and gain +1
.
When you end your turn, if you haven't eaten food, gain and
1. Each time you eat food, cleanse all your debuffs and gain +1
.
At the end of each battle gain +10% crit chance, +25% crit damage, and +5%. Permanently. You can't equip face armor.
At the end of each battle gain +10% crit chance, +25% crit damage, and +5%. Permanently. You can't equip face armor.
+10%.
+10%.
50% chance to make a burning poop directly behind you when you end your turn.
50% chance to make a burning poop directly behind you when you end your turn.
When you end your movement, knockback all adjacent units 1 tile.
When you end your movement, knockback all adjacent units 1 tile.
Swap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.
Swap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.
Double the effects of your consumables but you are confused on how to eat them.
Double the effects of your consumables but you are confused on how to eat them.
Start each battle with3. Your basic attack inflicts
2. 5% chance of recovering at the end of each round. Contagious.
Start each battle with3. Your basic attack inflicts
2. 5% chance of recovering at the end of each round. Contagious.
At the end of each battle, gain -1 and +2 starting
permanently. After 8 battles, gain Trample.
At the end of each battle, gain -1 and +2 starting
permanently. After 8 battles, gain Trample.
Take 1 damage when you deal damage. Your heals heal for 1 extra.
Take 1 damage when you deal damage. Your heals heal for 1 extra.
You are a kitten... forever!
You are a kitten... forever!
Whenever you lose HP, you permanently lose 1.
Whenever you lose HP, you permanently lose 1.
Your basic attack inflicts3 and
1. Inflict
3 and
1 on units that contact you. Gain -1
and -1
at the end of each battle permanently.
Your basic attack inflicts3 and
1. Inflict
3 and
1 on units that contact you. Gain -1
and -1
at the end of each battle permanently.
When you end your turn, automatically use your weapon on a random unit in range, for free.
When you end your turn, automatically use your weapon on a random unit in range, for free.
Your basic attacks inflict1. Start with
1.
Your basic attacks inflict1. Start with
1.
Slide like a rock whenever you get hit.
Slide like a rock whenever you get hit.
+33%. 100%
.
+33%. 100%
.
You are permanently immobile.
You are permanently immobile.
At the end of your turn, fart and poison all adjacent units.
At the end of your turn, fart and poison all adjacent units.
Trample.
Trample.
You can't equip head armor. Your Collarless spells cost -2 mana.
You can't equip head armor. Your Collarless spells cost -2 mana.
Start each battle asleep and with full health.
Start each battle asleep and with full health.
Start each battle with 3 bonus turns, then never take a turn.
Start each battle with 3 bonus turns, then never take a turn.
All damage you take is reduced to 1. When you take damage, suffer a random injury.
All damage you take is reduced to 1. When you take damage, suffer a random injury.
You're quite suspicious…
You're quite suspicious…
When you take damage, pee yourself.
When you take damage, pee yourself.
At the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.
At the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.
You can't fall asleep. You can move an extra time each turn. sets in on round 3.
You can't fall asleep. You can move an extra time each turn. sets in on round 3.
You receive double damage from behind.
You receive double damage from behind.
When you take damage, poop.
When you take damage, poop.
You explode when you are downed.
You explode when you are downed.
When you end your turn take 1 damage and pass a kidney stone.
When you end your turn take 1 damage and pass a kidney stone.
2. When you get hit, spawn a food pickup.
2. When you get hit, spawn a food pickup.
33% chance to enter
33% chance to enter
If you have a 2nd disorder, all other cats in your party gain it at the start of each battle.
If you have a 2nd disorder, all other cats in your party gain it at the start of each battle.
At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
At the end of your turn, fall asleep, heal 10 HP and gain 7 mana.
At the start of your turn, if there's a dead body near you, move towards it and eat it to gain and heal 4 HP.
At the start of your turn, if there's a dead body near you, move towards it and eat it to gain and heal 4 HP.
When you take damage, you get 1, 1
, and spawn poisoned food.
When you take damage, you get 1, 1
, and spawn poisoned food.
+50%. You can't wear armor.
+50%. You can't wear armor.
Bonus Ability:
Bonus Ability:
You have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.
You have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.
When you're downed, you get injured an extra time.
When you're downed, you get injured an extra time.
You can't kill units. If you end your turn without using your basic attack gain 7 mana.
You can't kill units. If you end your turn without using your basic attack gain 7 mana.
When a unit ends its movement directly behind you, attack it and gain.
When a unit ends its movement directly behind you, attack it and gain.
The range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you.
The range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you.
Start each battle with full mana. You can't regenerate mana.
Start each battle with full mana. You can't regenerate mana.
When you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.
When you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.
When you take damage, gainand +2
.
When you take damage, gainand +2
.
10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict 1. 5% chance of recovering at the end of each round. Contagious.
10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict 1. 5% chance of recovering at the end of each round. Contagious.
Gain for the rest of the battle after this unit ends their first turn.
Gain for the rest of the battle after this unit ends their first turn.
+10%. You can't equip face armor. Gain
+10%. You can't equip face armor. Gain
You have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.
You have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.
Your basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 and -1
. If your
is 0 or less, you have
.
Your basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 and -1
. If your
is 0 or less, you have
.
Heal 5 HP when you damage Poop. At the start of your turn, if you're near Poop, you automatically move toward it and eat it.
Heal 5 HP when you damage Poop. At the start of your turn, if you're near Poop, you automatically move toward it and eat it.
At the end of each of your turns, spawn a hallucination. It has, attacks any unit except you, and fades after its turn.
At the end of each of your turns, spawn a hallucination. It has, attacks any unit except you, and fades after its turn.
50% chance to start each battle dead, or alive with max hp and 2 and an extra turn at the start of the battle.
50% chance to start each battle dead, or alive with max hp and 2 and an extra turn at the start of the battle.
At the start of each battle, you lose all but 1 HP, but gain that much .
At the start of each battle, you lose all but 1 HP, but gain that much .
All but your face slot is locked. Your face item's effects are tripled!
All but your face slot is locked. Your face item's effects are tripled!
All but your head slot is locked. Your head item's effects are tripled!
All but your head slot is locked. Your head item's effects are tripled!
All but your neck slot is locked. Your neck item's effects are tripled!
All but your neck slot is locked. Your neck item's effects are tripled!
All but your trinket slot is locked. Your trinket's effects are tripled!
All but your trinket slot is locked. Your trinket's effects are tripled!
All but your weapon slot is locked. Your weapon's effects are tripled!
All but your weapon slot is locked. Your weapon's effects are tripled!
Steven has control of you now. Deja Vu will go away when this cat returns to the house.
Steven has control of you now. Deja Vu will go away when this cat returns to the house.
You can't equip weapons. Spawn a Food pickup at the start of each battle.
You can't equip weapons. Spawn a Food pickup at the start of each battle.
Take your turn last. Your heals heal for 2 less. +15%.
Take your turn last. Your heals heal for 2 less. +15%.
Your max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.
Your max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.
When you are Asleep (), summon your Sleep Paralysis Demon. When it dies, this cat wakes up.
When you are Asleep (), summon your Sleep Paralysis Demon. When it dies, this cat wakes up.
You have on your first turn.
You have on your first turn.
You are immune to buffs and debuffs. When you die, you don't leave a corpse.
You are immune to buffs and debuffs. When you die, you don't leave a corpse.
When you take damage from an ability, you have a 15% chance to inflict 5 on yourself and adjacent units.
When you take damage from an ability, you have a 15% chance to inflict 5 on yourself and adjacent units.
Adjacent units move away from you at the start of their turns.
Adjacent units move away from you at the start of their turns.
Whenever you take damage, move toward the source.
Whenever you take damage, move toward the source.
At the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.
At the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.
Start each battle with . 30% chance of recovering at the end of each round. Contagious.
Start each battle with . 30% chance of recovering at the end of each round. Contagious.
Start each battle with 5 and
5. Your basic attack inflicts
1 and
1. 20% chance of recovering at the end of each round. Contagious.
Start each battle with 5 and
5. Your basic attack inflicts
1 and
1. 20% chance of recovering at the end of each round. Contagious.
Your basic attack has . If you don't deal damage to a unit on your turn, gain
1.
Your basic attack has . If you don't deal damage to a unit on your turn, gain
1.
Your attacks can't miss. +15% and +15% chance to gain
at the start of each turn.
Your attacks can't miss. +15% and +15% chance to gain
at the start of each turn.
Your movement action is a dash attack.
Your movement action is a dash attack.
You can no longer heal HP.
You can no longer heal HP.
At the start of your turn, you have a 33% Chance to cast one of your spells at a random target for free.
At the start of your turn, you have a 33% Chance to cast one of your spells at a random target for free.
Start each battle with a Rat Familiar. Your basic attack charms Rat enemies.
Start each battle with a Rat Familiar. Your basic attack charms Rat enemies.
Whenever you take damage, move 1 tile away from the source.
Whenever you take damage, move 1 tile away from the source.
Your spells cost no mana. When/if you cast your 13th spell (across all fights), you die, and your body is destroyed.
Your spells cost no mana. When/if you cast your 13th spell (across all fights), you die, and your body is destroyed.
You don't eat meat.
You don't eat meat.
When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.
When you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.
Your attacks may Charm .
Your attacks may Charm .
25% chance to block attacks and get knocked back 10 tiles instead.
25% chance to block attacks and get knocked back 10 tiles instead.
You can't equip neck armor. Double the effects of your head armor.
You can't equip neck armor. Double the effects of your head armor.