Fabricate
Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.
Fabricate+
Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.)
Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.
Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.)
Refresh your weapon and trinket actions (unless they gain you mana).
Refresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment.
Throw 3 small 1-damage explosives at random tiles in an area.
Throw small 1-damage explosives at all tiles in an area.
Gain +7 and
3.
Give +7 and
3 to yourself or an adjacent unit.
Gain +1 to a random stat.
You or an adjacent unit gain +1 to 2 random stats.
Gain +6. Castable only if you have no
.
Gain +6. This spell's mana cost is equal to your current
.
Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, it.
Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, it and gain 1
.
Summon a
Summon a mech suit that can be piloted. (Costs 0 mana. Castable once per battle.)
Spawn a nurse bot that heals allies.
Spawn a nurse bot that heals allies. (This spell costs less.)
Spawn a Rubber Fist Bot.
Spawn a Rubber Fist Bot within a large range.
Destroy your weapon to gain +1 and refresh your basic action.
Destroy your weapon to gain +1 and refresh your basic action. This spell costs 1 mana if you haven't used your weapon this turn.
Collect a pickup in range 3. Instead of its normal effect, gain +1.
Collect a pickup in range 3. Instead of its normal effect, gain +1, +1
, and +1 to a random stat.
Explode a familiar, dealing 5 damage with knockback in an area.
Explode a familiar, dealing 5 damage with knockback in an area. (This spell costs less.)
Repair all uses to all of your or an adjacent unit's equipment.
Lose all , then gain
equal to your equipment's starting
.
Lose all , then give
equal to your equipment's starting
to yourself or another ally.
Conjure a random spell of your class as a bonus ability.
Conjure a random upgraded spell of your class as a bonus ability.
Gain +1.
Gain +1. Bonus Passive: Crafting subtracts 1
instead of all of it.
Spawn a vacuum bot that collects pickups and shares their effects with you.
Spawn a vacuum bot that collects pickups and shares their effects with your whole team.
Jump to any open tile. Explode when you land. (This explosion also damages you.)
Jump to any open tile. Explode when you land. (This explosion also damages you.) (This spell costs less.)
Dash forward in a straight line then explode dealing damage in an area (including to yourself).
Dash forward in a straight line then explode dealing damage in an larger area (including to yourself).
Lose 1. Spawn a junk pile.
Lose 1. Spawn a junk pile in range 2.
Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.
Deal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.
Deal damage to all units. The closer a unit is to you the more damage it takes.
Deal damage to all units. The closer a unit is to you the more damage it takes. (Deals more damage to closer units and less damage to further units.)
Fly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).
Fly to any tile. If you land on a unit, explode dealing 5 damage in an area (including to yourself).
Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.
Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units.
Smash your weapon onto an adjacent unit, destroying it and dealing double its damage. (This spell costs less.)
Destroy your weapon and gain one of the following: +2, +4
, +1
, or 1 coin.
Destroy your weapon and gain one of the following: +4, +8
, +2
, or 2 coins.
Shoot electric bolts at up to 3 random enemies or robots.
Shoot electric bolts at up to 5 random enemies or robots.
Spawn a decoy that explodes when it dies.
Spawn a decoy that explodes when it dies. When an enemy targets you, swap places with the decoy.
Deal 50 damage to and inflict 10 on all enemies. You can pay for this spell over multiple turns. (This spell's mana cost can't be modified.)
Deal 50 damage to and inflict 10 on all enemies. You can pay for this spell over multiple turns. This spell absorbs the mana you spend casting other spells. (This spell's mana cost can't be modified.)
Jump up to 2 tiles away.
Jump up to 5 tiles away.
Spawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict .
Spawn a tesla coil in range 7 that shoots lightning bolts at random units with a small chance to inflict .
Shoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.
Shoot an explosive homing missile at a random enemy. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)
Gain +6 and +1 temporary
. This spell has a 75% chance to be disabled on each turn.
Get +6 and +1 temporary
. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)
Fully heal a familiar and give it .
Fully heal a familiar and give it and +1
.
Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict .
Repair 1 use to your weapon and give it +1 damage for the rest of the battle.
Repair 1 use to your weapon and give it +1 damage for the rest of the battle.
Fire the machine guns!
Fire the machine guns!
Launch yourself out of the mech. Deal damage to units you land on and yourself.
Launch yourself out of the mech. Deal damage to units you land on and yourself.