Jitter
Inflict on each adjacent unit.
Jitter+
Inflict on each unit within 3 tiles of you.
Inflict 1 on each adjacent unit.
Inflict 1 on each unit within 3 tiles of you.
Loot 1-3 coins from a body... and possibly something else? (This might destroy
Loot 1-3 coins from a body... and possibly something else? (This might not destroy the body) (Your chance of finding "something else" is significantly increased.)
Collect an adjacent pickup and gain +2 instead of its normal effects.
Collect a pickup within four tiles of you. Gain +2 instead of its normal effects.
Refresh your movement action.
Refresh your movement action. (This spell costs less.)
Throw 10 1-damage nails that ignore shield.
Throw 10 1-damage nails that ignore shield. Throw extra nails equal to your .
Inflict 4 on an adjacent unit.
Inflict 4 on an adjacent unit. (This spell costs less.)
Teleport to a tile on the edge of the map. Gain +2 Damage for the rest of the turn.
Swap positions with an ally. Swap back at the end of your turn. (Castable once per turn.)
Swap positions with any unit. Swap back at the end of your turn. If the unit was an enemy, inflict 1. (Castable once per turn.)
Steal 1-3 coins from a unit and give it -1 Damage.
Steal 3-5 coins from a unit, give it -1 Damage, and apply some extra debuffs at random.
Gain +2 Range. Your attacks
Gain +4 Range. Your attacks pass through units and ignore shield for the rest of the turn. (This spell costs less.)
Throw a nail that passes through units and ignores shield.
Throw an infinite range nail that passes through units and ignores shield.
Inflict on all units in a small cone.
Inflict 2 on all units in a larger cone.
Spend all your mana. For every 5 mana spent, your basic attack inflicts +1. (Castable once per battle.)
Spend all your mana. For every 3 mana spent, your basic attack inflicts +1. (Castable once per battle.)
Inflict 2 on all units adjacent to you.
Inflict 4 on all units adjacent to you (even diagonally).
Throw a nail that inflicts and ignores shield.
Throw 2 nails that inflict and ignore shield.
Roll in a straight or diagonal line up to five tiles. RELOAD: Backstab a unit.
Refresh your basic attack.
Refresh your basic attack. (This spell costs less.)
A melee attack that rebounds you backwards 10 tiles.
A melee attack that rebounds you backwards 10 tiles. Deal damage to any unit you collide with.
A weak melee attack. If this crits, inflict 5.
A weak melee attack. If this crits inflict 5 and you gain
.
Teleport behind a unit. Your next action has +100% crit chance. Nothin' personnel, kid.
Teleport up to 3 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)
Throw a nail that inflicts and ignores shield.
Throw 2 nails that inflict and ignore shield.
Gain +1 and +1 Range until the end of the battle.
Gain +1 and +1 Range until the end of the battle. Automatically cast this spell at the end of each round for free.
Destroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)
Destroy a body in range 3. Enemies won't attack you until your next turn. (This spell is free. Castable once per turn.)
A melee attack that has all effects of your basic attack and ignores shield.
A melee attack that has all effects of your basic attack and ignores shield. (This spell is free the 1st time you use it each turn.)
Spawn a
Spawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.)
Teleport directly behind a random enemy. (This spell costs less.)
Target any enemy.
Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.)
A melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict 1.
A melee attack with increased critical hit chance that inflicts and
1. If this crits and your trinket slot is empty, gain a kidney, then inflict
1.
A weak melee attack. If this crits, inflict -1 and you gain +1
.
A weak melee attack that inflicts -1 and you gain +1
.
A melee attack. If this crits, refresh your basic attack and movement actions.
A melee attack with +30% crit chance. If this crits, refresh your basic attack and movement actions.
Take an extra turn at the end of the round. (This spell can't be cast on extra turns.)
Take an extra turn at the end of the round. (This spell can't be cast on extra turns. This spell costs less.)
Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.
Throw 3 nails straight and diagonally in front of you 2 times. These nails have the effects of your basic attack and ignore shield.
Throw a nail that inflicts 1 and ignores shield at each enemy in your line of sight.
Throw 2 nails that inflict 1 and ignore shield at each enemy in your line of sight.
Throw a nail that inflicts and ignores shield.
Throw 2 nails that inflict and ignore shield.
Gain +1 Range for the
Gain +1 Range.
An attack that hits 2 times from behind.
An attack that hits 2 times from behind.