Hulore Mewgenics
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Ancestral Recall+

Target yourself or a unit within your line of sight and upgrade one of their spells at random for the rest of the battle.

.

Asteroid+

Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage, bruises and leaves a boulder.

of the battle.

Cumulative Blast+

Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.)

to the last tile you targeted with an ability if it's empty.

Echo+

Teleport to the last tile you targeted with an ability. Displace and damage any units on that tile.

to any tile. At the end of your turn, back to your original tile and deal 10 damage to any unit you into.

Flash Forward+

Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.)

two tiles away. Displace any units you into.

Flicker+

Teleport two tiles away. Displace any units you teleport into and inflict them with confusion2 and blind2.

in a straight line into a unit within your line of sight. Deal damage and displace it.

Manifest+

Teleport into a unit within your line of sight. Deal damage and displace it.

2 and weakness2 on all units within 3 tiles of you.

Mass Mana Leech+

Inflict Mana Leech 2 and weakness2 on all units within 5 tiles of you.

of the battle.

Mind Control+

Charm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn.

away each unit near you. This inflicts madness and has a small chance to inflict stun.

Mindblast+

Push away each unit near a target area. This inflicts madness and has a small chance to inflict stun.

exactly three tiles away.

Psyflutter+

Teleport exactly three tiles away. (This spell costs less.)

all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)

Reset+

Revive all bodies, fully heal all units, and clear all status effects. Castable while you're downed. It costs 0 mana if you're downed. (This spell can be cast only once per battle.)

on tiles you through.

Slipstream+

Dash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.

a unit within your line of sight away from you 10 tiles.

Telekinesis+

Push a unit within your line of sight away from you 10 tiles with Chain Knockback.

all enemies within an area as close to the center of that area as possible.

Vacuum+

Teleport all enemies within a large area as close to the center of that area as possible and inflict confusion on those units.

Granted abilities