Hulore Mewgenics
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Carrion Shot+

Deal 2 damage and inflict Leech 2. This spell is stronger and castable while you're downed.

to an open tile.

Dark Step+

Teleport to a tile. If you teleport into a unit you both take 5 damage, then inflict fear on it.

.

Debone+

Deal damage, inflict weakness and immobile on an adjacent unit. If you have no weapon, equip a bone.

for the of the battle.

Feed+

Destroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle.

copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units.

Flatline+

Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.)

3 on all units, except yourself.

Leech Swarm+

Inflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself.

1 on a unit.

Leeches+

Inflict Leech 1 and Mana Leech 1 on a unit.

with 50% hp.

Lifedrain+

Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.

into a unit with 5 or less health and destroy it.

Reap+

Teleport into a unit with 10 or less health and destroy it. (This spell costs less.)

to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.

Reaper Step+

Teleport to a tile in range 1, dealing damage to units you land on. Whenever a unit dies, this spell's range and damage increase by 1.

into a body, destroying it to heal 4 HP, gain +1int and +1con.

Rebirth+

Teleport into a body, destroying it to heal 4 HP and gain all-stats-up.

into a familiar and destroy it. Refresh your basic attack.

Replace+

Teleport into a familiar and destroy it. Refresh your basic attack and heal 5 HP.

in front of an enemy then Knockback each adjacent unit 4 tiles.

Scare+

Teleport in front of an enemy then inflict Knockback 4 and fear on each adjacent unit.

copy of yourself instead.

Seance+

Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.

copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.)

Summon Shade+

Spawn a shadow copy of yourself that fades after its second turn. (The copy can't cast this ability or give extra turns to units.)

Granted abilities