Clew of Leeches
Surround a unit with leeches.
Clew of Leeches+
Surround a unit with beefy leeches.
Surround a unit with leeches.
Surround a unit with beefy leeches.
Jump to an open tile in range 2. This spell is stronger and castable while you're downed. When downed you can land on units dealing damage and inflicting .
Jump to an open tile in range 3. This spell is stronger and castable while you're downed. When downed you can land on units anywhere dealing damage and inflicting 2.
Give a unit -4.
Give a unit -4. (This spell has increased range)
Destroy an adjacent body. The next spell you cast costs 0 mana.
Destroy an adjacent body. The next 2 spells you cast cost 0 mana.
Teleport to a tile. If you teleport into a unit you both take 5 damage, then inflict on it.
Explode a body, dealing damage and Knockback to adjacent units.
Explode a body, dealing damage and Knockback to units in a large area.
Deal damage and inflict on an adjacent unit. If you have no weapon, equip a
Deal damage, inflict and
on an adjacent unit. If you have no weapon, equip a bone.
Explode a body and spawn 3.
Explode a body and spawn 5.
Injure yourself and take an extra turn. (This spell can't be cast on extra turns.)
Injure yourself and take an extra turn. (This spell costs less. This spell can't be cast on extra turns.)
Dig to any tile and unearth 4 zombies.
Dig to any tile and unearth 4 zombies. (This spell costs less.)
Heal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal .
Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal .
Resurrect an enemy body to full HP. It joins your team.
Resurrect an enemy body to full HP. It joins your team and takes an extra turn after this one.
Inflict on all enemies.
Inflict 1 and
2 on all enemies.
Destroy an adjacent body. Your basic attack inflicts +1
Destroy a body at range. Your basic attack inflicts +1 Leech for the rest of the battle.
Down yourself. You don't get injured. Spawn a
Down yourself. You don't get injured. Spawn a shadow copy of yourself that fades after its first turn. The copy can't cast this ability or give extra turns to units. (This spell costs 0 mana.)
You and all allies lose 7 HP. Summon a flesh golem with one random spell from each of those units. (Castable once per battle.)
You and all allies lose 7 HP. Summon a flesh golem with one random spell and random passives from each of those units. (Castable once per battle.)
Inflict 5,
2, and
2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)
Inflict Leech 2,5,
2, and
2 on all enemies. There are permanent consequences for casting this spell… but maybe not for you. (Castable once per battle.)
Give 1 to units in an area.
Give 3 to units in an area.
Spend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.
Spend all of your mana, then drain that much HP from a unit in range 3. Ignores shield.
Until your next turn, you won't get injured if you're downed.
Until your next turn, you won't get injured if you're downed. When downed, inflict 10 on the unit that downed you.
Dig to any tile and unearth a body.
Dig to any tile and unearth 1-3 bodies. (This spell costs less.)
Inflict 1 on an adjacent unit.
Inflict 1 on a unit in range 4.
Inflict
Inflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself.
Inflict
Inflict Leech 1 and Mana Leech 1 on a unit.
Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit,
Drain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.
Inflict on all enemies.
Inflict on all enemies. (This spell costs less.)
Deal 1 damage to all units.
Deal 1 damage to all units. (This spell costs less.)
Resurrect a body to half HP. It becomes a and joins your team.
Resurrect a body to full HP. It becomes a and joins your team.
Teleport into a unit with 10 or less health and destroy it. (This spell costs less.)
Teleport to a tile in range 1, dealing damage to units you land on. Whenever a unit dies, this spell's range and damage increase by 1.
and +1
.
Teleport into a body, destroying it to heal 4 HP and gain .
Teleport into a familiar and destroy it. Refresh your basic attack and heal 5 HP.
Teleport in front of an enemy then inflict Knockback 4 and on each adjacent unit.
Spawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a
Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
Inflict 1,
2, and
2 on units within a cone.
Inflict 1,
2,
2 and drain 2 HP from units within a cone.
Inflict on units in an area.
Inflict on units in a large area.
Give a unit +1 and heal it 4 HP. You gain -1
and lose 4 health.
Give a unit +1 and heal it 4 HP. You gain -1
and lose 4 health. This spell can revive units. If the unit revived was an enemy it gets charmed for the battle.
Inflict 1 on a unit in range 3.
Deal 1 damage and inflict 1 on any unit.
Summon a skeleton from a body.
Summon a skeleton from a body, anywhere. (This spell costs less.)
Spawn a
Spawn a shadow copy of yourself that fades after its second turn. (The copy can't cast this ability or give extra turns to units.)
Swap HP with an ally in range 3. Castable while you're downed. If this spell downs you or the ally, neither are injured.
Swap HP with any ally. Castable while you're downed. If this spell downs you or the ally, neither are injured.
Dig up a body. It reanimates at the end of the round.
Dig up a body. It reanimates at the end of the round. (This spell costs less.)
Inflict on yourself and every enemy.
Inflict on yourself and every enemy. Gain +2
and heal 8 HP.
Inflict 5 on a unit.
Give a unit 5 and
.
Inflict and
on an adjacent unit.
Inflict 1 and
2 on a unit in range 4.
Down yourself.
Down yourself.
Deal 2 damage to yourself.
Deal 2 damage to yourself.