Call the Wind
Call the Wind+
Blow all units back three tiles. Allies are immune to knockback damage during this.
Blow all units back three tiles. Allies are immune to knockback damage during this.
Deal 10 Knockback to all units in a random direction. Allies are immune to , tile and Knockback damage during this effect.
Deal 10 Knockback to all units in a random direction. Allies gain +3 temporary and are immune to
, tile and Knockback damage during this effect.
Make a target unit . PASSIVE: The first spell the Alpha casts each turn is cast twice.
Make a target unit . PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.)
Blow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.)
Create a tall grass tile, then all enemies on grass element tiles take 1 damage.
Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain 1.
Create a water tile, then all allies on water element tiles heal 2 HP.
Create a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed.
A song that explodes a random enemy. If this hits a boss, it instead inflicts .
A song that explodes a random enemy. If this hits a boss, it instead inflicts . Inflict
on each other enemy.
Give a familiar an extra turn after this one.
Give a familiar an extra turn after this one. (This spell costs less and has increased range.)
Entangle units in an area.
Entangle units in an area and spawn bramble tiles.
Move 3 tiles. Plant flowers as you move.
Move 5 tiles. Plant flowers as you move and where you end up.
Fly over 3 tiles.
Fly over 3-4 tiles.
Enter Elk Form, gaining +8, -2
, -2
, and Trample 3. You ignore tile effects while moving. Your basic attack becomes
Enter Elk Form, gaining +8 and Trample 3. You ignore tile effects while moving. Your basic attack becomes
Enter Mockingbird Form, gaining flying movement, +2, and -2
. Your basic attack becomes
Enter Mockingbird Form, gaining flying movement and +2. Your basic attack becomes
Enter Monkey Form, gaining +2, +2
, -2
, and -2
. Your basic attack becomes
Enter Monkey Form, gaining +2 and +2
. Your basic attack becomes
Enter Raccoon Form, gaining +2, and -2
. Your basic attack becomes
Enter Raccoon Form, gaining +2, and +2
. Your basic attack becomes
Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes
Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes
Enter Tree Form, gaining -2, +5
, and
2. You become immobile and immune to Knockback. Your basic attack becomes
Enter Tree Form, gaining -2, +5
, and
4. You become immobile and immune to Knockback. Your basic attack becomes
Enter Turtle Form, getting +2, +10
, -2
, and -2
. Your basic attack becomes
Enter Turtle Form, getting +2, +10
, and -2
. Your basic attack becomes
Enter Wolf Form, gaining +2, +2
, -2
, and -2
. Your basic attack becomes
Enter Wolf Form, gaining +2, +2
, -2
, and -2
. Your basic attack becomes
Summon a random animal that falls from the sky onto a random enemy, dealing damage.
Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.)
Give a unit . You get
.
Give a unit ,
2, and heal them 2. You get
.
Shoot a blast of water that deals 3 Knockback. This spell has recoil.
Shoot a long blast of water that deals 10 Knockback. This spell has recoil.
Heal all allies and give them +1 Temporary Damage.
Heal all allies and give them +2 Temporary Damage.
Inflicts on units in an area.
Inflicts on units in an area. (This spell costs less and has increased range.)
Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration
Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.)
Spawn a glowing mushroom that restores mana to nearby units on its turn.
Spawn a glowing mushroom anywhere that restores mana and health to nearby units on its turn.
The next familiar you spawn becomes a champion.
The next familiar you spawn becomes an elite.
Give a familiar +1.
Give familiars in a large area +1.
Summon a new crow. Castable only if your crow is dead.
Summon a crow.
Give all allies +1.
Give all allies +2.
Give Health Regeneration 1 to units in an area.
Give Health Regeneration 1 to units in a larger area. (This spell costs less.)
Inflict on a unit.
Inflict on a unit.
Spawn
Spawn flower tiles in a large area.
Summon 5
Summon 5 adult squirrels.
Teleport any unit to you.
Swap positions with a familiar.
Swap positions with any unit.
Summon a bear.
Summon a furious bear! (It has Fury Swipes.)
Summon a caterpillar. It gains at the end of each turn. It becomes a moth at
5.
Summon a caterpillar with 2. It gains
at the end of each turn. It becomes a moth at
5.
Summon a snake.
Summon a slippery snake! (It has a 66% dodge chance.)
Summon a squirrel.
Summon a squirrel to any tile.
Summon a toad.
Summon a super toad! (It has more damage, health, and can move an extra time each turn)
Summon a turtle.
Summon a turtle to any tile in range 6.
Move 3 tiles. Plant
Move 3 tiles. Plant brambles as you move. (This spell costs less.)
Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.
Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn.
Each familiar attacks their closest enemy immediately if they can.
Your allies and familiars all attack their closest enemy immediately if they can.
Each familiar gains 2 and heals to full. (Castable once per battle.)
Each familiar gains 2 and heals to full. (This spell costs 0 mana. Castable once per battle.)
Inflict on a familiar and give it +6
.
Inflict on a familiar and give it +6
and +2
.
Give a unit +1.
Give a unit +1 and +1
. They take their next turn earlier.
Toss a unit up to four tiles away. Inflict Bruise on it and any unit it lands on.
Toss a unit up to four tiles away. Deal damage to and inflict Bruise on it and any unit it lands on.
Each squirrel gains +2 Damage and +2.
Each squirrel gains +2 Damage and +2.
Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.
Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.
Give each unit within an area All Stats Down 2 until the end of their next turn.
Give enemies within an area All Stats Down 2, and allies All Stats Up 2, until the end of their next turn.
A melee attack that scatters two random pickups when it hits.
A melee attack that scatters two random pickups when it hits.
Throw poop.
Throw poop.
Fall into an adjacent tile, dealing massive damage to units you displace.
Fall into an adjacent tile, dealing massive damage to units you displace.
A 2-hit melee attack.
A 2-hit melee attack that inflicts .
Summon a squirrel. (Castable once per turn.)
Summon a squirrel. (Castable once per turn.)
A melee attack. (This spell costs 0 mana. Castable once per turn.)
A melee attack. (This spell costs 0 mana. Castable once per turn.)
Gain +1, +1
, and +1 temporary
.
Gain +1, +1
, and +1 temporary
. (This spell costs less.)
Throw an adjacent unit to another tile. It takes damage if it's thrown onto something.
Throw an adjacent unit to another tile. It takes damage if it's thrown onto something. (This spell costs less.)
Jump on a unit, damaging and displacing it.
Jump on a unit, damaging, displacing and inflicting 1 to it.
Refresh your movement action.
Refresh your movement action. (This spell costs less.)
Run to any pickup and collect it.
Run to any pickup and collect it. The effects of that pickup are doubled.
Explode.
Explode.
Heal 2 HP and gain 2.
You and allies within 3 tiles gain 2 HP and 2.
Inflict 1 on a unit.
Inflict 1 on a unit. It immediately attacks a unit if it can.